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Setting up a server

 
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2k3
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Joined: 31 Aug 2006
Posts: 8

PostPosted: Fri Sep 01, 2006 10:22 pm    Post subject: Setting up a server Reply with quote

Hi
I was wondering how I set up a server where we get all weapon when we spawn each time?
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mli
Admin (QuakeServers.net)


Joined: 09 May 2005
Posts: 131
Location: Finland

PostPosted: Sat Sep 02, 2006 8:51 am    Post subject: Reply with quote

You can set up such server with MVDSV and ktx. Use MVDSV as server software and ktx as mod. Ktx page has instructions how to set up a server. Before round starts you have to type /dmm4 to clients console. That enables all weapons when each player spawns.
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2k3
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Joined: 31 Aug 2006
Posts: 8

PostPosted: Sat Sep 02, 2006 5:22 pm    Post subject: Reply with quote

Call me a n00b, but I dont understand a s**t. Hehe.

I have downloaded MVDSV and KTX and gotten these files:
MVDSV
- mvdsv_0.20_Win32_i386
- ktpro_frags
- changes
KTX
- qwprogs.qvm

And so what? When I run the mvdsv_0.20_Win32_i386 file its stand that I cant start a server. I already run equake to play. Are im gonna import the MVDSV files into my equake folder or something? Cause I dont understand a thing that is standing on the KTX page. :\
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mli
Admin (QuakeServers.net)


Joined: 09 May 2005
Posts: 131
Location: Finland

PostPosted: Sat Sep 02, 2006 7:12 pm    Post subject: Reply with quote

Ok, here are some instructions so you get the thing going:

1. Rename mvdsv_0.20_Win32_i386 to mvdsv.exe.
2. Place the mvdsv.exe to quake directory (the same dir where your id1 directory is located).
3. Create a directory ktx and place qwprogs.qvm to it.
4. Download mvdsv.bat and place it to quake directory.
5. Download ktx sample configs and place them to ktx directory (this file should open with winzip).
6. Rdit pwd.cfg (located in ktx dir) and change the passwords (you might want to edit the other cfs as well).
7. Start the server by double clicking the mvdsv.bat
8. Start you quakeworld client and connect to the server (it is running on port 27500).

When you are connected to the server each player has to type /ready before the match starts. Game options can be changed with different commands (type /commands to list them).

If you want to stop the server open Windows Task Manager and stop the mvdsv.exe.

If you have any problems or do not manage to get the server working just ask, I'll be happy to help more. I'm not 100% sure these instructions are complete and I don't have a Windows machine on which I could test them Smile
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2k3
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Joined: 31 Aug 2006
Posts: 8

PostPosted: Sat Sep 02, 2006 8:25 pm    Post subject: Reply with quote

I finally got the server up and running now, but it wont run true the mvdsv.bat file, but through the mvdsv.exe, but then I dont get the future I needed Smile So have any ide on what can be the problem?
Cause when I run the bat-file it open the DOS window and then nothing more happens Sad
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mli
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Joined: 09 May 2005
Posts: 131
Location: Finland

PostPosted: Sun Sep 03, 2006 12:09 pm    Post subject: Reply with quote

If the bat isn't working you can make a shortcut to MVDSV. Just Edit the shortcut parameters and add "+gamedir ktx" to the command line after mvdsv.exe. All the possible command line options can be found at MVDSV Manual
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2k3
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Joined: 31 Aug 2006
Posts: 8

PostPosted: Sun Sep 03, 2006 1:55 pm    Post subject: Reply with quote

That dident help, but il try a second time. And have two questions.

On step two, Am I gonna put the mvdsv.exe in C:\equake\id1 or just C:\equake ?
And its the same question on step 4

Smile
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mli
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Joined: 09 May 2005
Posts: 131
Location: Finland

PostPosted: Mon Sep 04, 2006 7:28 pm    Post subject: Reply with quote

Both to C:\equake
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